Example of materials I made for my environment "Cave Music Studio"
I made a blend shader with some simple exposed parameters like albedo color / contrast, roughness color / contrast, normal intensity, ...
There are a lot more textures / materials made for the scene, only some exemple are shown here.
No tesselation, the shader uses bump offset to fake relief.
Multi material : Damaged concrete to dirty brick wall
Multi material : Painted wall to concrete
Multi material : Varnished wood floor To damaged wood floor
Multi material : Metal To Rust